000 03576cam a22005534a 4500
001 muse56141
003 MdBmJHUP
005 20161111135910.0
006 m o d
007 cr||||||||nn|n
008 160926r2016 wvu o 00 0 eng d
020 _a9781943665372
020 _a1943665370
020 _z9781943665365
020 _z1943665362
035 _a(OCoLC)959956315
040 _aMdBmJHUP
_cMdBmJHUP
050 4 _aPN56.I64
_bS778 2016
100 1 _aStrehovec, Janez,
_d1950-
_eauthor.
245 1 0 _aText as ride
_h[electronic resource] /
_cJanez Strehovec ; edited by Kwabena Opoku-Agyemang and Sandy Baldwin.
260 _aBaltimore, Maryland :
_bProject Muse,
_c2016
_e(Baltimore, Md. :
_fProject MUSE,
_g2015)
260 _a[Morgantown, West Virginia] :
_bDistributed by the West Virginia University Press
_c
_e(Baltimore, Md. :
_fProject MUSE,
_g2015)
260 _aMorgantown [West Virginia] :
_bComputing Literature,
_c[2016]
_e(Baltimore, Md. :
_fProject MUSE,
_g2015)
300 _a1 online resource (1 PDF (vi, 251 pages) :)
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aComputing literature ;
_vvolume 7
500 _aIssued as part of UPCC book collections on Project MUSE.
504 _aIncludes bibliographical references (pages 223-237) and index.
505 0 _aIntroduction -- 1. From e-literary text to e-literary service and performance -- 2. New media art as research: art-making beyond the autonomy of art and aesthetics -- 3. The closeness that grows toward the user -- 4. An expanded concept of textuality: cycling as reading a cityscape -- 5. Gaming culture: event space on the move -- 6. E-literary text as a ride -- 7. Digital poetry and the world of cyber-language -- 8. New media art and the social -- 9. Derivative writing: e-literature in the world of new social and economic paradigms -- 10. The nomadic cockpit -- 11. E-literature and new media art -- 12. An expanded concept of e-literary criticism.
506 _aAccess restricted to authorized users and institutions.
520 _aText as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that foregrounds new media's specificity. Janez Strehovec deals with post-hypertext eLiterature that has become conceptual: Moving beyond hyperlinked storytelling, it deals with digital materiality and boundaries of language; with code, textual ecology, and the limits of the sayable. This book will appeal to scholars of electronic literature, gaming, urban studies, cinema, and digital culture.
588 _aDescription based on print version record.
650 0 _aElectronic publications.
650 0 _aLiterature and the Internet.
655 0 _aElectronic books.
655 7 _aElectronic books.
_2local
700 1 _aBaldwin, Sandy,
_d1966-
_eeditor.
700 1 _aOpoku-Agyemang, Kwabena,
_eeditor.
710 2 _aProject Muse,
_edistributor.
776 0 8 _iPrint version:
_z1943665362
_z9781943665365
710 2 _aProject Muse.
830 0 _aUPCC book collections on Project MUSE.
830 0 _aUPCC book collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/48110/
945 _aProject MUSE - UPCC 2016 Complete
945 _aProject MUSE - UPCC 2016 Literature
999 _c1970
_d1970