Text as ride [electronic resource] /
Janez Strehovec ; edited by Kwabena Opoku-Agyemang and Sandy Baldwin.
- Baltimore, Maryland : Project Muse, 2016 [Morgantown, West Virginia] : Distributed by the West Virginia University Press Morgantown [West Virginia] : Computing Literature, [2016]
- 1 online resource (1 PDF (vi, 251 pages) :) illustrations.
- Computing literature ; volume 7 .
- UPCC book collections on Project MUSE. UPCC book collections on Project MUSE. .
Issued as part of UPCC book collections on Project MUSE.
Includes bibliographical references (pages 223-237) and index.
Introduction -- 1. From e-literary text to e-literary service and performance -- 2. New media art as research: art-making beyond the autonomy of art and aesthetics -- 3. The closeness that grows toward the user -- 4. An expanded concept of textuality: cycling as reading a cityscape -- 5. Gaming culture: event space on the move -- 6. E-literary text as a ride -- 7. Digital poetry and the world of cyber-language -- 8. New media art and the social -- 9. Derivative writing: e-literature in the world of new social and economic paradigms -- 10. The nomadic cockpit -- 11. E-literature and new media art -- 12. An expanded concept of e-literary criticism.
Access restricted to authorized users and institutions.
Text as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that foregrounds new media's specificity. Janez Strehovec deals with post-hypertext eLiterature that has become conceptual: Moving beyond hyperlinked storytelling, it deals with digital materiality and boundaries of language; with code, textual ecology, and the limits of the sayable. This book will appeal to scholars of electronic literature, gaming, urban studies, cinema, and digital culture.
9781943665372 1943665370
Electronic publications. Literature and the Internet.